Adventurer: combine inputs and outputs
Explore games, distance measurements and balancing concepts by testing one requirement at a time.
By CYOBot · Updated
Before you start
Be comfortable running a basic example and restoring its working version. Check the project's hardware requirements first.
An interactive game adds rules to a display. A sensor project adds measurements that can be noisy or unavailable. Both make useful practice in separating program logic from hardware behaviour.
Choose a small requirement, such as changing a display when a sample distance crosses a threshold. Test the decision with sample values before connecting an actuator. Project demonstrations show possible experiments; complete lessons and compatible parts vary by model and workspace.
Try a small experiment
- Write a measurable requirement and a safe test boundary.
- Check the relevant model guide and establish a working baseline.
- Test decisions with sample inputs, including boundary and missing values.
- Connect one input or output and document differences from the simulated result.
What to record
Describe an input, decision and output; reproduce a test; explain a failure with evidence.